Domov Technika Multimediální materiál

Multimediální materiál



Typ

Chcete-li vytvořit obrázek, potřebujete určitý stupeň kompozičních a barevných dovedností. Tvorba animace také vyžaduje základy v umění a produkce videa a zvuku vyžaduje profesionální znalosti a dovednosti.

Typy multimediálních materiálů

Obecně lze říci, že podle různých formátů souborů materiálů uložených na disku lze materiály rozdělit na text, zvuk, obrázek, animaci, video atd.

Multimediamateriallibrarycanmanagestreamingmedia,FLASHanimation,documents,picturesandothermultimediaformatfiles,amongwhichstreamingmediaincludesavi,wav,mpeg,rmandothersounds,Imagefiles,teacherscansubmitvariousmultimediamaterialstotheserverthroughIE,andfillinthetypes,attributesandbriefdescriptionsofthematerialssubmitted.Thesecontentswillplayanimportantroleinfuturematerialsearches.Afterthematerialsaresubmitted,theywillbereviewedbytheadministrator,andthematerialsthathavepassedthereviewwillbepublishedtothemultimediamateriallibraryforeveryonetoretrieveanddownload.Theusercansearchforthematerial'skeywords,nameandmaterialprofileinfulltexttosearchfortherequiredmaterial.

Text

Text odkazuje na písmena, čísla a symboly. Ve srovnání s jinými médii je text nejsnáze zpracovatelný, zabírá nejmenší úložný prostor a je nejpohodlnější pro zadávání a ukládání.média.Zobrazení textu je velmi důležitou součástí vícenásobného výukového softwaru, základního softwaru, definic softwaru, základního softwaru. výrazy, názvy, nabídky, tlačítka, navigace atd. jsou skutečně oddělitelné od textových informací .Je to důležitý mediální prvek pro přesné a efektivní šíření informací o výuce. Text je běžně používaným mediálním prvkem.

Formát souboru a funkce:

.TXT: TXTtext je prostý textový soubor a není naformátovaný, to znamená, že není relevantní písmo, velikost, informace o formátování, jako je barva a umístění. „Poznámkový blok“ systému Windows je nástroj pro úpravy a ukládání, který podporuje TXTtext.

.DOC:DOC je formát souboru používaný softwarem pro zpracování textu.

.WPS:WPS je formát čínského softwaru pro zpracování textu, který obsahuje jedinečné informace o přerušování řádků ao nastavení typu. Říká se jim formátovaný text a lze je upravit pouze v určitých verzích softwaru pro úpravy WPS.

.RTF:Popište obsah prostým textem, který může ušetřit různé formáty informací a lze jej vytvořit písemně, Word atd. Také známý jako formát RichTextFormat (RichTextFormat), který se obecně odkazuje na RTF, je na různých platformách formátem wordových dokumentů vytvořeným pomocí RTMi softwaru vyvinutého na crosoftu. dokumenty.

Graphics

Thegraphicsinthecomputeraredigitalandvectorgraphics.Vectorgraphicsaredescribedbyasetofinstructions.Theseinstructionsdescribeallthestraightlines,Theposition,dimension,sizeandshapeofcircles,arcs,rectangles,curves,etc.Whendisplaying,specialsoftwareisrequiredtoreadtheseinstructionsandconvertthemintotheshapeandcolordisplayedonthescreen.ThevectordiagramisgeneratedusingacomputerdrawingprogramcalledDraw.Vectorgraphicsaremainlyusedforlineardrawings,artisticcharacters,engineeringdrawings,etc.

Formát souboru a funkce:

.WMFWindowsmetafileformat.

.JPGBěžně používaný formát souboru obrázku.

Formát obrázků se používá v PNGflash.

.Formát často používaný na webových stránkách GIF.

.EMFWindowsenhancedmetafileformat.

.TIFije běžně používaný formát metasouborů v tiskovém průmyslu.

.PSDphotoshopeditsthemetafile.

.CDRCorelDRAWprodukovanéagenerované.CDRsoubory.

Formát souboru .EPS vytvořený aplikací.EPSillustrator.

Image

Theimagementionedherereferstoabitmap,whichiscomposedofasetofdigitsthatdescribetheintensityandcolorofeachpixelintheimage.Bitmapimagesaresuitableforimagesthataremoredetailed,richinlevelsandcolors,andcontainalotofdetails.Therearemanywaystogenerateabitmapimage.Themostcommonlyusedistodrawwithasoftwaretoolfordrawing,anddraweachpixelwithaspecifiedcolortogenerateagraphic.

Formát souboru a funkce:

.BMPBMP(abbreviationofBitmap)imagefileisaformatsupportedbyalmostallgraphicssoftwareunderWindowsenvironment.Thiskindofimagefilestoreseachpixelinthedigitalimagecorrespondingly.Generally,nocompressionmethodisused.Therefore,imagefilesinBMPformatarerelativelylarge,especiallytruecolorswith24-bitcolordepth(2tothe24thpower).Theimageisevenmoreso.Duetothenon-compressioncharacteristicsofBMPimagefiles,intheproductionofmultimediaprograms,BMPformatimagefilesareusuallynotuseddirectly,butusedintheintermediateprocessofimageeditingandprocessingtosavethemostrealimageeffects,andconvertthemtootherimagesafterediting.Fileformat,andthenappliedtotheproductionofmultimediaprojects.

.GIFPNG(PortableNetworkGraphics)imagefileformatprovidestransparencyandinterlacingeffectssimilartoGIFfiles.Itsupportstheuseof24-bitcolors,andthecolorindexfunctionofthepalettecanalsobeused.ItcanbesaidthatthePNGformatimagecombinestheadvantagesofthemostcommonlyusedimagefileformats(suchasGIF,JPEG),anditusesalosslesscompressionalgorithmtoretaineverypixelintheoriginalimage.

.JPGJPEGimagefileformatusesamoreadvancedcompressionalgorithm.Thisalgorithmcanmaintainbetterimagefidelityandhighercompressionratiowhencompressingdigitalimages.Thebiggestfeatureofthisformatisthatthefileisverysmall.UserscanchoosethecompressionratioofJPEGfilesaccordingtotheirneeds.Whenthecompressionratiois16:1,thecompressedimageeffectisalmostindistinguishablefromtheoriginalimage;whenthecompressionratioreaches48:At1o'clock,agoodimageeffectcanstillbemaintained,andalessobviousdistortioncanbeseenbycarefullyobservingtheedgeoftheimage.BecauseJPEGimageshaveahighcompressionratio,theyareverysuitableforsituationswherealargenumberofimagesaretobeprocessed.

Animationisatechnologythatgeneratesmotionpicturesthroughaseriesofindividualpicturesthataredifferentfromeachother.Throughacertainspeedofplayback,theeffectofcontinuouschangesintheimageinthepicturecanbeachieved.Torealizeanimation,itfirstneedsaseriesofgraphicsorimageswithslightdifferencesbeforeandafter.Eachpictureiscalledaframeofanimation,whichcanbegeneratedandrecordedbyacomputer.Aslongastheseframesareprojectedatacertainspeed,ananimationcanbeobtained,whichiscalledaframe-by-frameanimation.

Inteaching,itisoftennecessarytouseanimationtosimulatethechangingprocessofthingstoillustratescientificprinciples,especiallytwo-dimensionalanimation,whichisoftenusedinteaching.Inmanyfields,theuseofcomputeranimationtoexpressthingsisevenbetterthanmovies.Therefore,morecompletemultimediateachingsoftwareshouldbeequippedwithanimationtoenhancetheteachingeffect.

Formát a vlastnosti souboru

.FLAFlashFormát úložiště zdrojového souboru.InFlash,velký počet grafik je vektorová.Proto nedochází k žádnému zkreslení v operaci přibližování a oddalování a objemu animačních souborů, které produkují.

.SWFFlashFormát souboru animace.

.GIFGIFformatisacommontwo-dimenzionální animační formát.

.AVIStrictlyspeaking,theAVIformatisnotananimationformat,butavideoformat.Itcontainsnotonlypictureinformation,butalsosoundeffects.Becauseitcontainssoundsynchronizationissues,thisformatismostlybasedontimeastheplaybackunit,sotheplaybackspeedcannotbecontrolledduringplayback.

Zvuk

Zvuk má obvykle tři podoby: hlas,zvukové efektyahudba.Hlas odkazuje na zvuk mluvení lidí;zvukové efekty odkazují na speciální zvukové efekty, jako je déšť, vyzváněcí tóny, zvuky strojů, zvuky zvířat, atd. nejběžnější forma zvuku.

Inmultimediateachingsoftware,languageexplanationandbackgroundmusicareimportantpartsofmultimediateachingsoftware.Themostcommonthreetypesofsoundsarewaveformsounds,MIDIandCDmusic,andwaveformsoundsarethemostcommonlyusedinmultimediateachingsoftware.

Formát a vlastnosti souboru

.WAVwavesoundfileformat,wavesound,itisgeneratedbysamplingthesound.Thousandsofindependentdigitalgroupsformedafteranalog-to-digitalconversionarestoredinthesoftware.Thedigitaldatarepresentstheinstantaneousamplitudeofthesoundatdiscretepointsintime.

.MIDMIDIsoundfileformat,MIDI(MusicalInstrumentDigitalInterface)isacommunicationstandardbetweenelectronicmusicequipmentandcomputers.MIDIdataisnotsound,butinstructionsstoredinnumericalform.AMIDIfileisaseriesofcommandstringswithtimecharacteristics.Inessence,itisarecordingofmusicalbehaviors.WhentherecordedMIDIfileistransferredtotheMIDIplaybackdevice,thesoundisformed.MIDIdataisdevicedependent,andthesoundproducedbyMIDImusicfilesdependsontheMIDIdeviceusedforplayback.

.MP3MP3isanaudiofileformatcompressedandencodedbytheMPEGLayer3standard.MPEGencodinghasaveryhighcompressionrate.Wecanknowbycalculationthataone-minuteCDsoundquality(44100Hz,16Bit,2Stereo,60Second)WAVfileneedsabout10megabytesifuncompressedStoragespace.ThecompressionratioofMPEGLayer3isashighas1:12.Inthepast,about1minuteofCDmusicwascompressedandencodedintheMLPEGLayer3format,itcouldbecompressedtoacapacityofabout1megabyte,anditstimbreandsoundqualitycouldremainbasicallycompletewithoutdistortion.

Video

Video(Video),likeanimation,consistsofcontinuouspictures,exceptthatthepicturesaredynamicimagesofnaturalscenery.Videoisgenerallydividedintoanalogvideoanddigitalvideo.TVandvideotapeareanalogvideoinformation.Whentheimageisplayedataspeedofmorethan24framespersecond,duetothepersistenceofthehumaneye,whatweseeisacontinuousvideo.Thevideointhemultimediamaterialreferstothedigitizedmovingimage.VCDdiscsstoredigitalvideoinformationgeneratedbyquantizedsamplingandcompression.Thevideosignalacquisitioncardisadevicethatcompressesanalogvideosignalsintodigitalvideoduringtheconversionprocessandstorestheminthecomputerharddiskintheformoffiles.Afterconnectingthevideoandaudioinputterminalofthevideocapturecardwiththevideoandaudiosignaloutputterminal(suchasacamera,avideorecorder,aDVDplayer,etc.),thecapturedvideoimageandaudioinformationcanbecollected.

Avideofileisamultimediafilecomposedofasetofcontinuouslyplayeddigitalimages(Video)andasectionofdigitalaccompanyingaudioplayedsimultaneouslywiththecontinuousimages.Eachoftheimagesiscalledaframe,andthedigitalaudiothatisplayedsimultaneouslywiththevideoisreferredtoas"accompanyingaudio"forshort.

Formát souboru a funkce

.AVIAVI(AudioVideo Interleave) je formát videosouboru vyvinutý společností Microsoft pro křížení záznamu s zvukem a videem. V souborech AVI jsou zvuková a videodata prokládána a ukládána a průběžné informace lze získat během přehrávání. i>životní prostředí.

.VOBDVDvideofilestorageformat.

.DATVCDvideofilestorageformat.

.wmvMpegencodedvideofiles.

.MPEG je stejný jako výše.

.RMreal-timesound(realaudio)areal-timevideo(skutečnévideo)jsou technologie multimédií vyvinuté v aplikacích počítačové sítě.Může poskytovat uživatelům zvuk v reálném čase a videoefekty.Realpoužívá technologii streamování v reálném čase (streaming) ,který rozděluje soubor na mnoho malých kousků ke stažení jako potrubí v továrně.Uživatelé si užijte hudební videona webových stránkách využívajících tuto technologii a mohou používat přehrávač RealPlayer k poslechu nebo sledování při jejich stahování, místo čekání na stažení celého souboru, před vyvoláním nebo sledováním média (reálný formát média) nebo skutečných několika irextensionje.RM,.RAnebo.RAM.Při výrobě multimediálních webových stránek se stal důležitým formátem multimediálních souborů.Pokud chcete použít technologii "streamování" jako je Realformatsoubory na webových stránkách, je vyžadována nejen podpora prohlížeče, ale také webový server, který podporuje streamování.

.MOVMOVisafileformatintroducedbyAppletoapplyvideoonMacintoshcomputers.Atthesametime,ApplealsolaunchedtheQuickTimesoftwaredesignedforMOVvideofileformatapplications.ThissoftwarehastwoversionsusedonMacintoshandPC.Therefore,MOVvideofileformatcanalsobeusedonmultimediaPCs.TheQuickTimesoftwareandMOVvideofileformathavebeenverymatureandhaveawiderangeofapplications.

Collectionandproduction

Basicoverviewofcollection

Thecollectionandproductionofmultimediamaterialsinvolvesmanyequipment,interfaces,mediaandfileformats,whichtakesalongtime.Itisaveryheavyandmeticulouswork.Forsomesimplematerials,suchasrelativelysimplegeometricfigures,youcangenerallyusethegraphicstoolsthatcomewiththemultimediacoursewaretodraw(forexample,youcandrawsimplegraphicsandcommongraphicsbyusingthegraphicstoolsinPowerpointandthebasicgraphicsintheself-selectedgraphicslibrary);therearemanyThematerialscanbefoundinotherplaces(suchasfinishedcourseware,materialCD-ROM,VCD,online,etc.)andcanbeused.Forteachers,thisisanidealshortcut,whichnotonlysavestheirtime,butalsoshortensCoursewareproductioncycle,andyoudon’tneedtoinvestinexpensiveequipment;somematerialsyouneedmustbeproducedbyyourself,whichrequiresmasteringtheuseofsomecommonlyusedtoolsandsoftwareandtheoperationofmultimediaequipment.

Principlesofcollection

1.PrinciplesofauthenticityandscientificityWhenusingmultimediamaterials,payattentiontotheauthenticityandscientificityofthecontent.Theselectionofmaterialshasverystrictrequirementsforauthenticity.Scienceitselfistruth-seekingandaccurate.Itopposesfalsification.Ifitlosesitsauthenticity,itlosesitsscientificity.Multimediateachingsoftwaremustaccuratelyexpresstheknowledgeofthesubject.Therefore,theselectionofmaterialsmustbestrictlycheckedtoensurethecorrectnessofthesubjectcontent.Itmustnotviolatescientificprinciples.Itmustbeaccurateinexplanation,rigorousinexpression,reliableindata,informative,andstandardizedinoperationandperformance.Theselectionofmaterialsmustconformtoobjectiverealityandcanwithstandpracticaltests.Online"grass"materialscannotbeselected.

Second,theprincipleofsystemicitySystemicityisthemainfeatureofareasonableknowledgestructuresystem.Thesystematicprinciplerequiresthattheselectionofmaterialshelpstoformknowledge,skillsandskillssystematically,continuously,andinacertainlogicalsequence.Thesystemicityofteachingcontentismainlyreflectedintheintegrityofsubjectcontentandtheintegrityofknowledge,ratherthanfragmentaryandincompleteknowledge.Secondly,systemicityisalsoreflectedintakingteachingasawholesystem,usingelementanalysismethodstodecomposeitintoindividualelements,furtherdecomposingeachelementintosub-elements,andcombiningtheminanorderlymannertomakeeachknowledgepointorderlyOrderlyandcloselyrelated.

Commonlyusedsoftware

Theformatisrelatedtothecompressionalgorithmused,andthesoftwareopenedandproducedisalsorelatedtothecompressionalgorithm.Herearesometypicalsoftwareformakingmultimediamaterials.

Textový software

Poznámkový blok Windows, Word, WPS, Excel, COOL3D atd.

Imagesoftware

Windowsdrawing,ACDSee,CoreDraw,Photoshop,Fireworks,conew,CDR atd.

Soundsoftware

Windowsrecorder, CoolEdit, Winamp, herosupersolution atd.

Animační software

GifAnimator,Flash,Director,3DMAX atd.

Videosoftware

WindowsMediaPlayer,SuperJieba,Premiere,VideoStudio atd.

Historyofdevelopment

TheemergenceofmultimediatechnologymustbeamatteroftheX86era.Ifyoureallywanttoconfirmthetimeforthefulldevelopmentofmultimediatechnologyfromthehardware,itshouldbeexactlyAfterthefirstsoundcardappearedonthePC.Thegraphicscardhadalreadyappearedbeforetherewasnosoundcard,atleastthedisplaychiphadalreadyappeared.Theappearanceofthedisplaychipnaturallyindicatesthatcomputershavebeguntoprocessimages,butthisdoesnotmeanthatcomputersatthattimecandevelopmultimediatechnology.Theappearanceofsoundcardsinthe1980snotonlymarkedthecomputer'sabilitytoprocessaudio,butalsomarkedthedevelopmentofcomputers.Finallybegantoenterabrand-newstage:thestageofmultimediatechnologydevelopment.TheestablishmentofMPEG(MovingPictureExpertGroup)in1988contributedtothedevelopmentofmultimediatechnology.Enteringthe1990s,withtheimprovementofhardwaretechnology,sincethe80486,themultimediaerahasfinallyarrived.

Sincethe1980s,thespeedofmultimediatechnologydevelopmenthasbeenamazing.However,nomatterhowcomplicatedthetechnologyisandhowchaoticthedevelopment,thereseemtobetwomainlinestofollow:oneisthedevelopmentofvideotechnology,andtheotheristhedevelopmentofaudiotechnology.SincetheemergenceofAVI,videotechnologyhasenteredaperiodofvigorousdevelopment.ThethreemajorclimaxesduringthisperiodwereAVI,Stream(streamformat)andMPEG.TheemergenceofAVIistantamounttolayingastandardforcomputervideostorage,whileStreammakesitveryeasytobroadcastvideoontheInternet,andMPEGmaximizesthepopularizationofcomputervideoapplications.Thedevelopmentofaudiotechnologyhasroughlygonethroughtwostages,oneisWAVandMIDI,whicharemainlystand-alonedevices,andtheotheristhedevelopmentofvariousnetworkmusiccompressiontechnologiesthatappearsubsequently.

Od reproduktorů PC až po inovativní zvukové karty.

1. Videokonferenční systém

Thebreakthroughofmultimediatechnology,thematurityofwideareanetworkandthesupportofdesktopoperatingsystemmakevideoconferencingsystemanewhotspotformultimediatechnologyapplications.Itisanimportantmultimediacommunicationsystemthatintegratestheinteractivityofcomputers,thedistributionofcommunications,andtheauthenticityoftelevision.

2.Virtuální realita

Virtualrealityisanedgetechnologycloselyrelatedtomultimediatechnology.Itintegratescomputerimageprocessing,simulationandsimulation,sensortechnology,anddisplaysystem.Technologyandequipment,intheformofsimulation,provideuserswithathree-dimensionalimageenvironmentthattrulyreflectsthechangesandinteractionsofoperatingobjects,therebyformingavirtualworld,andprovidinguserswithavirtualworldthroughspecialequipment(suchashelmetsanddatagloves).Thisvirtualworldinteractswithathree-dimensionalinteractiveuserinterface.

3.Hypertext(hypertext)

Hypertextisatextprocessingtechnologydevelopedwiththedevelopmentofmultimediacomputers.Atthesametime,apowerfulmeansofcomprehensivelyexpressinginformationisaneffectivetoolformultimediaapplications.

4. Homeaudiovizuální

Actually,themostvisibleapplicationofmultimediaistheintroductionofdigitalmusicandvideointothehome.Becausedigitalmultimediahastheadvantagesofconvenienttransmissionandstorageandhighfidelity,itiswidelyfavoredbypersonalcomputerusers,andalargenumberofspecializeddigitalaudio-visualproductshavealsoenteredthehome,suchasCD,VCD,DVDandotherequipment.

Formát materiálu

Úvod

V praxi se to často stává v důsledku nesprávného výběru formátu uložení obrázků, zvuku, animace a videa, multimediální kurz zabírá mnoho prostoru a kvality.

Undernormalcircumstances,thelargerthestoragespaceinthecomputer,thebetterthequalityofmaterialsofthesametypeandthesamecontentbutindifferentformats,butthiswilldirectlyleadtolargecourseware,difficulttotransmit,andwasteofsystemresources.Therefore,whenchoosingmaterials,besuretochoosefilesofmoderatequalityandformat.

Pravidelná aplikace výukového vybavení

Obrazový materiál:Pokud se při výrobě výukového vybavení podílejí obrázky, obvykle se používá formát JPG a velikost se řídí v rozmezí 100–200 kB; Pokud se používá grafika, formát GIF se obecně používá a velikost se řídí pomocí 100.

AudioMateriál: Obecně používejte zvukové soubory ve formátu WMA nebo MP3 a průtok je řízen v rozmezí 16~128 kb/s.

Animationmaterial:generallyuseGIFandSWFformatanimationfiles,theformerissuitableforsmallcartoonanimation,thesizeiscontrolledwithin100K,thelatterissuitableforvarioustypesofanimation,interactiveIthasstrongperformance,smoothplayback,andthesizeisgenerallycontrolledwithin10M.

Videomateriál: Videosoubory ve formátu WMV se často používají a průtok je řízen přibližně 250 kB/S.

Multimediatechnologyisacomputercomprehensivelyprocessinggraphics,images,text,audioandvideoandotherinformationanditsstorageandtransmissiontechnology.Itcanbedividedintotwoparts:multimediahardwaretechnologyandsoftwaretechnology.Thewidespreaduseofcomputershasprovideduswithawealthofimages,musicmaterialsandproductionmethods.Makemultimediaintotheclassroomareality,andallthiscanbedoneeasilywithamultimediacomputer,avideographicscapturecard,somesoftwarewithcapturefunction,adigitalcamera,ascannerandarecorder.Theapplicationofmultimediaenablesstudentstoappreciatemoreandmorebeautifulobjectsintheteachingprocess,andprovidesareliablematerialbasisfortheimprovementoftheiraestheticqualityandthinkingability.

Jak získat

Materiály pro multimediální kurzy lze velmi rozdělit na několik různých informací, jako je text, grafika, obrázky, zvuk (zvuk), video a animace.

Textový materiál

Textový materiál se obvykle ukládá jako text souboru. Běžné formáty jsou: soubor txt, soubor doc, rtffile, soubor wps, soubor pdf atd.

Vstup souboru obvykle používá klávesnici a lze jej zadávat ručně.

Textové materiály obvykle pocházejí z učebnic a naučených materiálů, webových stránek atd.

Undernormalcircumstances,thetextcontentofawebpagecanbecopieddirectly,ordirectlysavedasawebpagefileoratextfile.

Specialfontsorartisticwordscanbecapturedwithacapturetoolandthenprocessedintopicturesbeforeuse.

Grafický obrazový materiál

Formát grafického obrazového materiálu je obecně:.jpg,.bmp,.gif,.tiff,.png atd.,

screencaptureneboscreenhardcopy:

UsingHYPERSNAPorSnagitandotherscreencapturesoftware,youcancaptureanycontentdisplayedonthecurrentscreen.YoucanalsousetheALT+PRINTSCREENprovidedbyWindowstodirectlyputthepicturedisplayedinthecurrentactivewindowintotheclipboard;

Vstup skenování:

Thisisacommonlyusedimageacquisitionmethod.Ifwewanttoputsomeillustrationsintextbooksorotherbooksinmultimediacourseware,wecanscanandconverttheimagesintocomputerdigitalimagefilesthroughacolorscanner.Fortheseimagefiles,wealsoneedtousePhotoshoptoperformsomethingssuchascolor,brightness,andcontrast.,Sharpness,formatsize,etc.tomakeupforthedefectsleftduringscanning;

Použití digitálního fotoaparátu:

Withthecontinuousdevelopmentofdigitalcameras,itissavedtoIntheinternalmemorychipofthecamera,thedataistransmittedtothemultimediacomputerthroughthecommunicationinterfaceofthecomputer,andthenprocessedinthecomputerusingsoftwaresuchasPhotoshopandisee,andthenappliedtothemultimediasoftwaremadebyus.Usingthismethod,youcaneasilyandquicklyproducedigitalimagesofactualobjectssuchastouristattractions,experimentalinstruments,people,etc.,andtheninsertthemintothemultimediacourseware;

Zachycení snímku videa:

UsingvideoplaybacksoftwaresuchasSuperJieba,Kingsoft,etc.,thevideoimagedisplayedonthescreencanbecapturedinasingleframeandstoredasastillimage.(LinktoHeroJiebascreenshotpage)Ifthecomputerhasanimagecapturecardinstalled,wecanuseittocaptureacertainframeofthevideoimagetoobtainadigitalimage.Thismethodisoftenusedwhenitisnecessarytotakeoutthevideoinothermultimediacourseware.Usedinourmultimediasoftware.Thismethodissimpleandflexible,buttheimagequalityproducedisgenerallydifficulttocomparewiththescanningquality;

Kolekce CD:

Například různé knihovny obrázků rostlin, knihovny obrázků zvířat, knihovna obrázků kancelářských potřeb atd. Obrázky na CD-ROM jsou ve vysokém rozlišení a dobře vyrobené a stejný obrázek je také uložen v několika formátech. >

Online stažení nebo knihovna obrázků online:

Thereareavarietyofveryrichresources,especiallyimageresources.Fortheimagesonthewebpage,wecandownloadandstoretheimagesonthewebpageinthelocalmachinebyplacingthemouseonthedesiredimageandpressingtherightbuttononthepop-upmenuandselecttheoptiontosavetheimage;Thewebsiteprovidesimagedownloadtoolssothatwecandirectlydownloadtheimagematerialsinthemateriallibrarytothelocalmachineforuse.

Použijte speciální grafické nástroje a nástroje pro vytváření obrázků:

Forthosegraphicsmaterialsthatwereallycannotgetthroughtheabovemethods,wehavetousedrawingsoftwaretocreatethem.CommonlyusedareFreeHand,Illustrator,Careldraw,etc.Thesesoftwareallprovidepowerfulgraphicsdrawingtools,coloringtools,specialeffectsfunctions(filters),etc.,andthesetoolscanbeusedtocreatetheimagesweneed.

Audiomateriál

Zvuk ve výukovém softwaru je obecně hudba na pozadí a ruší hudbu a má formát většinou WAV, SWA, MIDI, MP3, CD a další formy.

Thewaystoobtainaudioare:oneisthematerialCD;theotheristheresourcelibrary;thethirdistheonlinesearch;thefourthisfromCDandVCD;thefifthisfromtheexistingtapes;thesixthisfromthecoursewareGetin.

Therearemanywaystoprocessaudio.Herearesomepracticalmethodsofoperation:(1)Usetheaudiorecorderthatcomeswiththesystemtoeditsoundfiles;(2)UsethesupersolutionofthesupersolutionsoftwareAudiosolutiontyrantseditsoundfiles;(3)Useotheraudioconversionsoftwaretoeditsoundfiles.

Videomateriál

Formát videomateriálu je obecně:.wmv,.avi,.mpg,.rm,flv,rmvb,mpeg atd.

Theacquisitionofvideomaterialsismainlyfromresourcelibraries,e-books,coursewareandvideos,VCDs,DVDs,andvideofilescanalsobefoundontheInternet.Thevideomaterialsintheresourcelibraryande-bookscanbecalleddirectly,andthevideofilesinthecoursewarearegenerallyplacedoutsidetheexefile,andwillnotbepackagedwiththeexe,andcanalsobecalleddirectly.Thedatainthevideocanbecollectedwithacapturecard.Ifthereisnosuchdevice,itcanbeprocessedinaVCDproductionshop,andthevideodatacanbeconvertedintoMPGEformatorAVIformatandusedafterburning.VCDcanbedirectlyprocessedbySuperJieba,butitshouldbenotedthatDVDformat(MPGE4)cannotbeuseddirectlyinAuthorware.MPGE4conversionsoftwaremustbeinstalledtoconverttheformatbeforeitcanbeusednormally.

Inshort,thecollectionandprocessingofmaterialsrequiresmultiplesoftwareandmultipleforms.Thesoftwareandmethodsdonotnecessarilyhavetobeused.Itisnecessarytodecidehowtodealwithitaccordingtothespecificsituationandspecificenvironment,inordertoachievethebestresultswiththemosteconomicalandconvenientmethod.

Media

Themostimportantfeatureofmultimediateachingistotransformabstractpreachingintoimagepresentation.Theproductionofartcoursewaremuststartwiththeteachingmaterialitself,carefullyanalyzeandstudytheteachingmaterial,findoutthebreakthroughsandkeypointsanddifficultiesofteaching,andmakethecoursewareaccordingtotheactualneedsofteaching.Forexample,whenweareteachingthe"CompositioninPainting"lesson,iftheteachercanusemultimediatodesignacoursewarethatdemonstratesthedifferentvisualeffectsofthedrawnobjectindifferentpositionsanddifferentsizesonapainting,thentheteachingeffectwillbeItwillbeingreatcontrasttotheeffectofnocoursewaredemonstration.Theuseofmultimediateachingcoursewarecanvisualizesomeabstractthingssuchasthethinkingprocess,whichisconducivetothedevelopmentofstudents'thinking.Inaddition,intheteachingof"MyMangaPortrait",studentsarerequiredtounderstandthecomicprocessofcomicsandtheprocessoftransformingrealcharactersintocomics.Ifyoucancollectsomephotosofstudentsandyourselfbeforemakingthecourseware,andthenuseAdobePhot0ShopandPhotolmpacttoperformcolorhigh-contrast,stretching,anddeformationprocessing,anduse10-20photosfortheprocessofchangingthephotos(realcharacters)tocomics.Theimageswithslightlychangedimagesaredisplayed,sortedaccordingtotherequirementsoftheteachingandmadeatitle,andthenplayedunderthePhotoImpactAIbum.Duringteaching,studentsareallowedtoobservetherealimagegraduallytransitioningtocomics,withsomeanimationeffects,sothatchildrenwillbedeeplyattracted,theirenthusiasmwillbefullymobilized,andthepurposeofteachingwillberealizedinaverypleasantatmosphere.TeachingTheeffectisverygood.Onthecontrary,ifthetraditionalteachingmethodisadoptedinanotherclassofthesamegrade,thestudentshaveapoorgraspofknowledge.Theuseofmultimediateachingmethodsmakesiteasierforteacherstocreateabeautifulatmosphereandmakesstudentsinfectedbybeauty.Appreciationisanimportantmeansofaestheticeducationforstudents.Inadditiontospecialappreciationclassesinprimaryschoolarttextbooks,therearecontentforstudentstoappreciateintheteachingofeachlesson.IfyoucanusefilmandtelevisionworksrelatedtothecontentoftheworktomakeitintoavCDformatWithappropriatemusicandcommentary,itwilldeepenstudents’understandingofthework.Forexample,whenenjoyingthepaintingof"TheFiveHeroesofLangyaMountain",ifyoucanplaythemovieclipof"TheFiveHeroesofLangyaMountain"withcommentaryfirst,onthescreen,thefiveheroesresolutelyjumpafterfightingtheenemyuntiltheyrunoutofammunitionandfood.Downthecliff.Aftershowingthepaintings,studentswillbeabletounderstandthetragicandmajestyofthepaintingsandthegreatnessofthecharactersmoreeasily.Thescreensdisplayedonthecomputerareveryrich(morethan1.6millioncolors),withanimationeffects,storylines,andbeautifulmusic,sothatthestudents'learningenthusiasmwillbemobilizedtothegreatestextent.Makeartclasstrulyentertainingandeducatingpeoplethroughbeauty.Theseexamplestellusthatthebenefitsofcomputermultimediatechnologytoteachingareobvious.Thenourteachingconcepts,theguidingideologyofteachingdesign,theroleofteachers,etc.willhavetoundergomajorchanges.Weshouldpaymoreandmoreattentiontothemeaningconstructionofstudents'knowledgeofwhattheyhavelearned.Instructionaldesignshouldbetransformedfromknowledge-centeredtoresource-centeredandstudent-centered.Theentireteachingshouldbeopentoresources,learningknowledgeinasubjectYoucanacquireknowledgeofmanyothersubjects,andcompletethecultivationofvariousabilitiesbasedonthepossessionofabundantresources.Studentsshouldbecomethemainbodyoflearning,andteachersshouldbecometheinstructors,helpersandorganizersofstudents'learning.Accordingtotheorderofcultivatingstudents’abilitiesfromhightolow,itfocusesoncultivatingstudents’informationacquisitionandanalysisabilities,informationprocessingabilities,collaborationabilities,andexplorationandinnovationabilities.Theinformationsocietyneedsnewtalentswithinformationability,andinformationabilityreferstotheabilitytoacquire,analyzeandprocessinformation.Withtherapiddevelopmentofnetworktechnology,networkresourcescanbesaidtobevast,howtoquicklyandaccuratelyfindtheresourcesyouneedinthevastoceanofinformation,howtoquicklyjudgethevalueofresourcesandmakechoicesaboutthem,andhowtoreasonablyuseresourcesRecombinationfortheirownuseisrelatedtothesuccessorfailureofteachers'teaching.Theuseofmultimediainformationtechnologytoprovidearesourceenvironmentistobreakthroughthelimitationofbooksasthemainsourceofknowledge,andusevariousrelatedresourcestoenrichclosedandisolatedclassroomteachingtogreatlyexpandTheamountofteachingknowledge.Sohowdoteachersusecomputerstobuildamultimediamateriallibrarythatisconvenientandconducivetotheproductionofcourseware?Infact,weonlyneedtopayattentiontoandaccumulate,payattentiontothecollectionandproductionofmultimediamaterials,thatis,text,images,animation,soundandvideoBycollectingandpreparingvarioustypesofmultimediamaterialssuchasimages,youcanbuildaconvenientandeffectivemateriallibraryformakingundergraduatecoursewarebyyourself.

Příprava textu

Text v knihovně multimediálních materiálů se používá hlavně k prezentaci titulů, názvů tlačítek, názvů nabídek a obsahu výuky atd.

isthemaincomponentofthemateriallibrary,andmainlyadoptsthefollowingtwoforms:

Ordinarytext:inputtextcontentdirectlyinthesystemcreationenvironment,orthroughexternaltextEditingsoftware(suchasWPS,WORD,etc.)makestextfilesorRichTextformatfiles(RTEformat),andusesfunctionsinbasicdevelopmenttools(suchasVisualBasic)toreadthepresentationarea.Thetwomethodshavedifferentpurposes.Thetextfileenteredintheauthoringenvironmentismainlyusedforoccasionswheretheamountoftextisnotlargeandtherearenospecialrequirements.Ifalargeamountoftextinputisrequired,andthedisplayofthetextrequirescertainconditionalcontrol,youshouldconsidermakinganexternalfileorRTEfileexternally;

Graphictext:Thegraphicfileisrelativetotheruntimeoftheapplication.Intermsofthetextcontentseenbythemanipulator.

Strictlyspeaking,thistypeoffileshouldactuallybelongtothegraphiccategory,whichiscalledgraphictext.Theamountofmaterialforgraphictextisrelativelylarge,butithasitsownadvantages.Youcanperformspecialeffectsprocessingongraphictext,suchastransparentcharacters,three-dimensionalcharacters,andgradientcharacters.Thegraphictextisnotonlyveryartistic,butalsoveryexpressiveandappealing.ThegraphictextinthemultimediamateriallibrarycanbemadeingraphicsoftwaresuchaspaintbrushorPhotoshop5.0.

Příprava obrázků

Obrázky v knihovně multimediálních materiálů se používají hlavně pro pozadí, ilustrace, grafické interakční oblasti a grafická tlačítka atd.

throughthefollowingWaystoachieve:(1)Usetheimagesintheimagemateriallibrary.Thebackgroundimages,buttongraphicsandcursorgraphicsinthemultimediamateriallibrarycanbeselectedfromthemateriallibrary.Alargenumberofimagematerialsareprovidedintheimagemateriallibrary,whicharegenerallystoredinharddisksorCD-ROMs.Wecanselectmanyimagessuitableforuseinthemultimediamateriallibrary.(2)Usethescannertoinputtheimage.Thefunctionofthescannercandigitizeexternallydrawngraphics,photosandprintedpicturesandinputthemintothecomputer.Therelevantillustrationsoftheteachingcontentinthemultimediamateriallibraryareobtainedthroughthismethod.(3)Usedrawingsoftwaretomake.UseWindowsPaintbrushorprofessionaldrawingsoftwarePainter,CorelDraw,etc.todrawsimplestrokesinmultimediateachingsoftwaredirectlyonthecomputer.(4)Usescreencapturetoobtainimages.Forsomeicons,buttongraphicsandothermaterials,aspecialapplication(suchasPiazzus)isgenerallyusedtocapturethescreen.(5)Useimagesynthesistoobtainimages.Imagesynthesisreferstotakingoutpartorpartsofmultipleimagesinimageprocessingsoftwareandrecombiningthemintooneimage.ImagesynthesisinthemultimediamateriallibrarycanbeperformedinimagesoftwaresuchasPhotoshopandPhotoStyle.(6)Usegraphicsproductionsoftwaretogenerateimages.Inthemultimediamateriallibrary,youcanuseprofessionalanimationproductionsoftware3DstudioMaxtocreatethree-dimensionalcharactersandsimulatedobjects.

Mediainscription

Preparationofanimation

Animationisasimulationofthemovementandchangeofthings.Theanimationsinthemultimediamateriallibraryarebothtwo-dimensionalandthree-dimensional.Therefore,thetypesofanimationproductioncanbedividedinto:(1)Two-dimensionalanimationproduction.UseAnimatorProandDirectortwosoftwaretoolstoachieve.AnimatorProisaprofessionalanimationproductiontoolthatcangeneratetraditionalanimation,bitmapanimation,filmanimation,deformationanimation,textanimationandcoloranimation.AlthoughDirectorisamultimediaauthoringtool,productsmadeinDirectorcangenerateanimationfiles,suchasMMMandAVIformats,andDirectoritselfhasstronganimationproductioncapabilities.Therefore,youcanuseDirectortomaketwo-dimensionalanimations.(2)Three-dimensionalanimationproduction.Comparedwithtwo-dimensionalanimation,three-dimensionalanimationnotonlyhasthecharacteristicsoftwo-dimensionalanimationXYplane,butalsoaddsdepthdimension.Throughmaterialprocessing,thetextureofmovingobjectsisproduced.Undertheactionoflightandcamera,themotioneffectisverygood.lifelike.The3Danimationinthemultimediamateriallibraryismadein3DstudioMax.3DstudioMaxhasaverypowerfulanimationfunction,andthecoloringoutputspeedisrelativelyfast.Inadditiontothedescriptionofthemotionprocess,thefinalanimationfilealsointegratessoundelementstoenhancetheperformanceoftheanimation.Inaddition,wecanalsodirectlyuseprogramminglanguagetowriteanimationprograms.

Audioproduction

Thesoundtypesofthemultimediamateriallibraryincludesound,musicandeffectsound.Thesoundreferstothedemonstrationsoundandcommentary,themusicreferstothebackgroundmusicandthemainmusic,andtheeffectsoundisusedforthekeys.Theproductionofaudiorequireshardware,thatis,thesupportoftheaudiocard.TheprocessingsoftwarechoosesWaveStudio2.0whichisattachedtoCreative,andmakestheaudioofthemultimediamateriallibrarythroughthefollowingmethods(1)sound.First,recordMandarinonametaltape,andtheninputtheaudiosignalintothecomputerthroughtherecordingdeck,andthendigitizetheaudiosignalforfurtherprocessing.(2)Music.ChooseaCDplayerorarecordingdecktoinputtheaudiosignalintothecomputerfordigitization.(3)Effectsound.ChoosetosavethecontentintheharddiskorCD-ROMsoundeffectlibrary.

Theproductionofvideoimages

Inthemultimediamateriallibrary,theprocessingofvideoimagescanadopthardwarecompressionandsoftwareplaybackmethods.ThismethodistocombinethevideosourceimageUseavideocardtocapture,andthenselectthecorrespondingcompressionstandardforstorage.ThevideocardcanuseCreative'sRT300videocard,andthecompressionstandardusesIntel'sIndeovideoInteractive.VideocompressionandprocessingsoftwareselectsPremiere,VideoStudio,VideoForWindowsAndsoonsoftware.

Inaddition,therearemanyexcellentmultimediamaterialsinsomeelectronicpublications,whichshouldbecollectedandsortedoutatordinarytimes.Thisisalsoaneffectivewaytoimprovetheproductionspeedandthequalityofthemultimediamateriallibrary.Whatwehavesaidaboveisallaboutthecollectionofmaterials.Next,wewillorganizeandeditthematerialssothatwecanoutputthesematerialswhenmakingthecourseware,sothatwecanmakeexquisitecoursewarequicklyandwell.

TheconceptofusingmultimediatomakecoursewarewasintroducedintoChinafromabroadinthelate1970sandearly1980s.Afterthe1990s,themultimediafunctionsofcomputersbecamestrongerandstronger.VariouscoursewaredevelopmenttoolplatformsoftwaresuchasAuthorWareDirector,FounderOrsi,etc.madethecoursewaredevelopmentmoreandmoreconvenient,andtheexpressivenessofthecoursewarebecamemorepowerful.Foraperiodoftime,thedesign,developmentandapplicationofcoursewarehasgraduallybecomethecenteroftheapplicationofeducationaltechnologyinschoolteachinginourcountry.

Butinpractice,wegraduallydiscoveredthatalthoughcoursewarecanassistteachersincreatingteachingscenariosandteachingknowledgeinclassroomteaching,therearetwomoreandmoreobviouslimitationsinthedesignofcourseware.Thefirstisthatinthepast,thecoursewaredesignideasthatweredeterminedinadvancebytheteachingdesign,hadfixedprocedures,stereotypes,closed,andintegratedcoursewaredidnotadapttotheever-changingrealityofclassroomteaching;thesecondwasthatthecoursewarewasoftenbasedonteachingasthecenter.Thedesignthinkingneedstobeadjustedinthetransformationofthelearning-centeredteachingmodel.Aimingatthefirstlimitationofthecoursewarethinking,somepeopleproposedtheintegrablewarethinking,whichistodevelopateachingsoftwaresystemthatteachersandstudentscombineandusemultimediateachinginformationresourcesaccordingtoteachingneeds.Thecoreofintegrablewareishumansubjectivity,elementarynatureofteachingresources,reorganization,opennessandsoon.Aftertheconceptofintegrablewarewasputforward,itwasquicklywelcomedbyfirst-lineteachersinprimaryandsecondaryschools.Moreandmoreteachersandsomeeducationalsoftwarecompanieshavegraduallyshiftedthedesignideasofmakingcoursewareinthepasttoopen,combinable,andmicro-teachingunitsbasedonmateriallibraries.Theideaof​​thelibrary'sintegrablewareteachingsoftware.Theyusetheideaof​​IntegrableWaretodesignauniversalnetworkcoursecombinationframeworkplatform.Theteachingcontentofeachsubjectonlyneedstobedesignedintounitsthatcanbefreelycombinedandfilled,whichimprovestheopennessandcombinationofcoursesandthereusabilityofteachingresources.Andthedynamicupdatefunctionofcoursecontent.Then,asateacher,wemustalsochangeourthinking.Wemusttransferfromcoursewaredesigntoteachingdesigninaninformationenvironment,establishneweducationalconcepts,mastertheuseofinformationtools,andlearntomakefulluseofmoderninformationtechnologyandInformationresources,scientificallyarrangethevariouslinksandelementsoftheteachingprocesstoachievetheoptimizationoftheteachingprocess.

Developmenttrend

Futureresearchonmultimediamainlyincludesthefollowingresearchaspects:datacompression,multimediainformationcharacteristicsandmodeling,multimediainformationorganizationandmanagement,multimediainformationperformanceAndinteraction,multimediacommunicationanddistributedprocessing,multimediahardwareandsoftwareplatform,

displej s vysokým rozlišením

virtualrealitytechnology,multimediaapplicationdevelopment.Lookingforwardtothefuture,interactivemultimediathatblendsnetworkandcomputertechnologywillbecomethedirectionofmultimediadevelopmentinthe21stcentury.Theso-calledinteractivemultimediareferstonotonlyreceivingandselectinginformationfromthenetwork,butalsosendinginformation.Theinformationistransmittedintheformofmultimedia.Usingthistechnology,peoplecanshopathomeandordertheirfavoriteTVprograms.Therealizationofinteractivemultimediatechnologyinthe21stcenturywillbebasedontelevisionsorpersonalcomputers.Itisdifficulttosaywhowilldominatethefuturemarket.

Thefutureofmultimediaisexciting.Theamountofdigitalinformationinourliveswillincreasedramaticallyinthenextfewdecades,andthequalitywillalsobegreatlyimproved.Multimediaisenteringmanyaspectsofpeople'slivesinarapidandunexpectedway.Thegeneraltrendisthatallaspectswilldevelopinthedirectionofintegrationoftoday'snewtechnologies,including:large-capacityCDstorage,theInternet,andinteractiveTV.Thissynthesisisatthecoreofabroadrevolution.Itnotonlyaffectsthewayinformationispackagedandhowweuseit,butitwillalsochangethewaywecommunicatewitheachother.

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